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About Varied / Artist Core Member linvanoakMale/Switzerland Recent Activity
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linvanoak

Artist | Varied
Switzerland
I enjoy creating images with various tools and software.

Equipment used:

Sony NEX and ILCE cameras
Sony Alpha and E-mount lenses

Software used:

Adobe Creative Cloud Applications
DAZ Studio Pro
E-on Vue Infinite
Otoy Octane Render
Pixologic Zbrush
Sony Vegas Pro
Video Copilot Elements 3D


You can find the latest updates on:

The Octane Render Image Browser (ORIB) is an exclusive tool of the OctaneRender plugin for DAZ Studio to preview and load images.

 

- The Octane Render Image Browser is able to preview image files with the .HDR file type.

- You can save folders as FAVORITES to quickly access them again

- you can also quickly browse to recently used folders

In Computer Graphics HDR images are often used as background with the added benefit that any 3D objects in the scene are lit by the image as well.

- - -

A step by step guide

 

How to add your favorite folders with HDR images to the OctaneRender Image Browser

 

001 DAZ Studio Smart Content tab - enter "HDR" in the Filter Bar:

 

001 DS - enter HDR in the Filter Bar by linvanoak  


002 DAZ Studio - Smart Content tab - product view - right click on any file and select the option "Browse to file location":

 

002 DS - Browse to file location by linvanoak  
Windows Explorer will be opened automatically to show the location of the selected preset.
Browse to the location of the HDR folder of the product.

If you are using the official install path of DAZ Studio you will find them in

\data\cloud\SKUNUMBER\runtime\textures\



 003 Windows Explorer - copy the folder path into the windows clipboard (CTRL + C):

 

Note that in Windows Explorer by default you cannot preview images with the .HDR filetype.

 
003 Windows Explorer - copy folder path by linvanoak


004 OcDS - open the OctaneRender Image Browser by clicking on the [...]:

004 OcDS - open the OctaneRender Image Browser by linvanoak  

  

005 ORIB - Click on the orange pen symbol to edit the path:

 

005 ORIB- Click on the pen symbol to edit the path by linvanoak 

 

006 ORIB - Paste the path information (CTRL + V):


006 ORIB- Paste the path information by linvanoak 

 

007 ORIB - wait for the HDR previews to load:

 

When you first press "enter" to confirm the selected path you will notice that there are red X in place of the preview images.

Give it a few seconds for the preview thumbnails to be loaded.


007 ORIB- wait for the HDR previews to load by linvanoak 

 

008 Press on the orange star to add the selected folder to FAVORITES


008 Press on the orange star to add folder to favo by linvanoak  

- - -

 

Now you are all set up.

Repeat steps 001-008 for other products with HDR images.

If you know the path information you can start at step 004.
Alternatively you can browse directly inside ORIB to any path you like.

 

- - -

 

Click on any folder in your FAVORITES to access to the preview of the images

 

Click on any folder in your favorites by linvanoak 

 

Click on any image to load it as HDR texture background.

 

- - -

 

Click on RECENT to access your last used folders


Click on RECENT to access your last used folders by linvanoak 

 

- - -

 

A special thank you to t 3 by linvanoak 


 

Special thanks to the Octane Render for DAZ Studio plugin developer t_3 for investing a lot of time and energy to provide the OctaneRender Image Browser!

Thank you for reading!

- - -

When loading and converting DAZ Studio materials into the OctaneRender plugin for DS you are facing two options:

- Either you let the plugin load all materials and convert them automatically.

In that case you risk that more textures are loaded than VRAM space is available.

or

- You manually manage which materials are loaded.

In that case you may need to invest more time for manual selections but have better control over which textures are loaded and updated.

- - -

Which setting is controlling if DAZ Studio materials are loaded automatically and converted to OctaneRender materials?


In the OctaneRender plugin for DS Preferences Tab you find the option

"Automatic material updates after content loads"

If you remove this checkmark only the geometry and no textures are loaded when you open the OCDS viewport.

- When you open the OCDS viewport all the geometry will be displayed in a default gray material.
- This also means that whenever you change DAZ Studio materials those texture changes will not automatically be updated in the OCDS viewport. :!:
- If you change DAZ Studio materials while working on the scene you will need to reload them manually each time with any method explained below.


Automatic material updates after content loads - d by linvanoak

Why would you want to deactivate the automatic loading and converting of DAZ Studio Materials?


Especially if you are working on an older workstation with a GPU that has only 1 or 2 GB of VRAM you will notice that many scenes will be larger than your VRAM.

If the scene is larger then your VRAM it can happen that the plugin

- is stuck in an infinite loading loop.
- materials are loaded and converted randomly with some surfaces remaining untextured.
- the diffuse channel may be converted from the colored type "image" to "floatimage" which will transform all textures into grayscale to save VRAM space.

By deactivating "Automatic material updates after content loads" you load only the geometry of the scene.
You can now use a manual workflow to better control which textures are loaded in which quality.

The basic idea is to load only those textures that are actually visible in the viewport.

There is not much point in loading any textures that are not visible in the final render.
If you are using reflective surfaces you may also want to load those surfaces that show up in the reflections.

- - -

Use the tool "Select DAZ Surfaces & Octane Materials" in the OCDS viewport to select any untextured surface.


If you deactivated "Automatic material updates after content loads" when you open up the OCDS viewport for the first time only the geometry will be loaded.

In the OCDS viewport the third icon of the left switches to the tool

"Select DAZ Surfaces & Octane Materials"

With that tool active you can click on any surface in the OCDS viewport.
In the OctaneRender plugin material tab the surface you clicked will be selected.

Select DAZ Surfaces and Octane Materials by linvanoak

If you are opening the OCDS viewport for the first time on a new scene the surface names will be written in orange.
This means that no materials are yet assigned to that surface.



In the OCDS material tab right click on any surface and select "Create as new material - Auto Material" to reload the DS materials for that surface.


To manually load any DAZ materials of a surface and convert them into OctaneRender materials all you have to do is to right click on the surface and select

"Create as new material - Auto Material".

Right click - Create as new material - Auto Materi by linvanoak

What does the automatic conversion from DAZ Studio to OctaneRender materials do?


The OctaneRender plugin will automatically load and convert any standard DS materials.
In most cases the plugin is able to detect if the DS material is a matte material and convert it to a OctaneRender "Diffuse" material or if it is a reflective material and convert it to a OctaneRender "Glossy" material.

If you quickly want to convert a "Diffuse" material to a "Glossy" material you can do that in the Node Graph Editor (NGE) by simply changing the type from "Diffuse" to "Glossy". Most maps will stay in the same slots but you will get the additional options that are exclusive to "Glossy" materials.

Because the native DAZ Studio render engine 3Delight uses a different node system than OctaneRender not all shaders can be converted. Any 3Delight exclusive shader setups will in most cases be converted to a much simpler basic material setup.

Especially Shaders with Subsurface Scattering (SSS) will most likely be transformed into a "Diffuse" material.
You will have to do additonal work to transform them manually into an OctaneRender "Specular" material with SSS.

- - -

If the conversion is successful you can immediately see the change in the OctaneRender for DS plugin viewport.

Auto material loaded for Stairs2 by linvanoak

The surface Stairs2 is written in white in the Materials Tab Scene surface list to indicate that a material is now assigned to that surface.
Grass and StonesSmall are still written in orange because those surfaces have not yet an OctaneRender material assigned to them.

Use CTRL and SHIFT in combination with mouse clicks to select multiple surfaces at the same time to load them together. 


As in most software you can use CTRL and SHIFT in combination with mouse clicks to make selections.

"Holding CTRL + left mouse button click" will add multiple surfaces to the current selection with each click. Click on the same surface again while holding CTRL to remove a surface from the selection.
"Holding SHIFT + left mouse click" will add all surfaces to the selection between the first and the last surface you clicked.
You can combine both methods to quickly create the selection of surfaces you want.

After you have selected those surfaces you want you can right click on the current selection and choose

"Create as new Material - Auto material"

use SHIFT and CTRL to select multiple surfaces and by linvanoak

All surfaces that are in your current selection are marked in orange with black writing.


Use "Missing - Create as Auto Materials" to quickly load and convert all missing materials


In some cases you still may want to have a quick way to load all remaining DS materials for the surfaces that were not yet converted into OctaneRender materials.

In the OCDS material tab you can find the button 

"Missing - Create as Auto Materials"


Clicking this button will load any DS materials on all surfaces that still have no material assigned and convert them into OctaneRender materials.

Missing - Create as auto materials by linvanoak

Be carefull using this option if you have not much VRAM left.

If you have enough VRAM available your scene should be textured completly with all DS materials loaded and converted into OctaneRender materials.

While the plugin does a great job converting the materials and providing a reasonable default setting you may still be able to improve the result by experimenting with the values of bump, normal, displacement.
For "Glossy" materials experiment with specular and roughness settings.
Try adding some SSS to some volumes.

Use the OCDS System tab to get information about available VRAM space


In general while loading textures it may help to have a quick look at the available VRAM space in the OCDS system tab.

check the OCDS system tab to see how much VRAM is  by linvanoak


In the OCDS textures tab you can resize any textures to 1/2, 1/3, or 1/4 of their original size.

One of the most overlooked features may be to actually lower the size of the textures directly inside the OCDS texture tab. The feature may be hidden away on first glance.

Clicking on the first column "resize" in the OCDS textures tab will open a pulldown menu.
The texture can be resized to 1/2, 1/3 or 1/4 and will take less space in the VRAM.
The original texture size is not lost and can be quickly restored by selecting the default size of 1 again.

Use the resize function on the OCDS textures tab t by linvanoak

Try to resize those textures of objects in the background.
In many cases 1/4 is enough.
Especially if you are rendering scenes with a low depth of field there is not much point of having detailed textures on the blurred objects.

- - -
- - -

Scene used to create images: Lost Ruins

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Comments


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:iconv3digitimes:
V3Digitimes Featured By Owner Nov 8, 2015  Professional Digital Artist
... And thanks for the watch!
Reply
:iconv3digitimes:
V3Digitimes Featured By Owner Oct 19, 2015  Professional Digital Artist
I like your way compositing!
Reply
:icongabrielmatari:
GabrielMatari Featured By Owner Mar 5, 2015
Tank you very much for the watch !! :)
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:iconhubby72:
Hubby72 Featured By Owner Dec 9, 2014  Hobbyist Digital Artist
Hi Lin :) Thanks for adding me to your watchlist
Reply
:icontishaartwork:
tishaartwork Featured By Owner Aug 13, 2014  Hobbyist Digital Artist
Thaaanks for the watch hihi =) 
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:iconarkeoklept:
arkeoklept Featured By Owner Jun 28, 2014  Hobbyist Digital Artist
Thank you for the watch, my friend. I look forward to seeing more of your work!
Reply
:iconflamingodancer123:
flamingodancer123 Featured By Owner Mar 13, 2014
Thanks for joining :iconlotr-hobbit-club: and a very warm welcome!!!:)
Reply
:icongwasanee:
Gwasanee Featured By Owner Dec 24, 2013  Hobbyist Digital Artist

MistletoeThank you for your pleasant comments and your kind support this year! I am very happy to be a part of such a great community. I wish you and your family with all my heart a peaceful and merry christmas and a happy new year!

Take care and be always creative,
Gwas 

Reply
:iconchaotickizmit:
ChaoticKizmit Featured By Owner Dec 23, 2013  Hobbyist Digital Artist
Thanks for the :+devwatch:
Reply
:icontunareborn:
TunaReborn Featured By Owner Dec 19, 2013  Hobbyist Digital Artist
Thanks for the Watch!
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